Struct tiny_game_framework::Renderer

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pub struct Renderer {
    pub models: HashMap<String, Model>,
    pub meshes: HashMap<String, Mesh>,
    pub instance_meshes: HashMap<String, InstanceMesh>,
    pub lights: HashMap<String, Light>,
    pub camera: Camera,
    /* private fields */
}

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§models: HashMap<String, Model>§meshes: HashMap<String, Mesh>§instance_meshes: HashMap<String, InstanceMesh>§lights: HashMap<String, Light>§camera: Camera

Implementations§

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impl Renderer

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pub fn new() -> Self

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pub fn add_texture(&mut self, texture_name: String, texture_path: String)

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pub fn get_texture(&self, texture_name: String) -> GLuint

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pub unsafe fn draw(&self, el: &EventLoop)

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impl Renderer

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pub fn add_mesh_from_vertices_and_indices( &mut self, name: &str, vertices: Vec<Vertex>, indices: Vec<u32>, ) -> Result<(), String>

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pub fn add_mesh(&mut self, name: &str, mesh: Mesh) -> Result<(), String>

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pub fn get_mesh_mut(&mut self, name: &str) -> Option<&mut Mesh>

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pub fn get_mesh(&self, name: &str) -> Option<&Mesh>

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pub fn destroy_mesh(&mut self, name: &str) -> Result<(), String>

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impl Renderer

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pub fn add_instance_mesh( &mut self, name: &str, mesh: InstanceMesh, ) -> Result<(), String>

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impl Renderer

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pub unsafe fn send_light_uniforms(&self, shader: &Shader)

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pub fn add_light(&mut self, name: &str, light: Light)

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pub fn get_light(&self, name: &str) -> Option<&Light>

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pub fn get_light_mut(&mut self, name: &str) -> Option<&mut Light>

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impl Renderer

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pub fn add_model(&mut self, name: &str, model: Model)

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pub fn get_model(&self, name: &str) -> Option<&Model>

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pub fn get_model_mut(&mut self, name: &str) -> Option<&mut Model>

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