Struct tiny_game_framework::EventLoop

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pub struct EventLoop {
    pub event_handler: EventHandler,
    pub window: PWindow,
    pub ui: Imgui,
    pub glfw: Glfw,
    pub now: Instant,
    pub dt: f32,
    pub time: f32,
    pub timescale: f32,
    /* private fields */
}

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§event_handler: EventHandler§window: PWindow§ui: Imgui§glfw: Glfw§now: Instant§dt: f32§time: f32§timescale: f32

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impl EventLoop

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pub fn new(w: u32, h: u32) -> Self

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pub fn size(&self) -> Vec2

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pub fn update(&mut self)

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pub fn is_key_down(&mut self, key: Key) -> bool

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pub fn is_key_up(&mut self, key: Key) -> bool

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pub fn set_fullscreen(&mut self, fullscreen: &bool)

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