Struct tiny_game_framework::EventLoop
source · pub struct EventLoop {
pub event_handler: EventHandler,
pub window: PWindow,
pub ui: Imgui,
pub glfw: Glfw,
pub now: Instant,
pub dt: f32,
pub time: f32,
pub timescale: f32,
/* private fields */
}
Fields§
§event_handler: EventHandler
§window: PWindow
§ui: Imgui
§glfw: Glfw
§now: Instant
§dt: f32
§time: f32
§timescale: f32
Implementations§
Auto Trait Implementations§
impl !Freeze for EventLoop
impl !RefUnwindSafe for EventLoop
impl !Send for EventLoop
impl !Sync for EventLoop
impl Unpin for EventLoop
impl !UnwindSafe for EventLoop
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more