Struct tiny_game_framework::Mesh

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pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub indices: Vec<u32>,
    pub VAO: u32,
    pub position: Vec3,
    pub rotation: Quat,
    pub scale: Vec3,
    /* private fields */
}

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§vertices: Vec<Vertex>§indices: Vec<u32>§VAO: u32§position: Vec3§rotation: Quat§scale: Vec3

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impl Mesh

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pub fn new(vertices: &Vec<Vertex>, indices: &Vec<u32>) -> Self

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pub fn to_instance(&mut self, data: Vec<InstanceData>, n: usize) -> InstanceMesh

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pub fn set_shader(&mut self, shader: &Shader)

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pub fn set_position(&mut self, position: Vec3)

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pub fn add_position(&mut self, position: Vec3)

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pub fn scale(&mut self, scale: f32)

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pub unsafe fn setup_mesh(&mut self)

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pub unsafe fn draw(&self, el: &EventLoop)

Trait Implementations§

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impl Debug for Mesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Mesh

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl PartialEq for Mesh

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fn eq(&self, other: &Mesh) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Mesh

Auto Trait Implementations§

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impl Freeze for Mesh

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impl RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V