Struct tiny_game_framework::GlfwReceiver
source · pub struct GlfwReceiver<T> { /* private fields */ }
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for GlfwReceiver<T>
impl<T> RefUnwindSafe for GlfwReceiver<T>
impl<T> Send for GlfwReceiver<T>where
T: Send,
impl<T> !Sync for GlfwReceiver<T>
impl<T> Unpin for GlfwReceiver<T>
impl<T> UnwindSafe for GlfwReceiver<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more