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GameConfig

Struct GameConfig 

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pub struct GameConfig {
    pub difficulty: u32,
    pub graphics: GraphicsConfig,
    pub audio: AudioConfig,
    pub controls: ControlConfig,
    pub gameplay: GameplayConfig,
}
Expand description

Game configuration that can be serialized.

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§difficulty: u32

Game difficulty level

§graphics: GraphicsConfig

Graphics settings

§audio: AudioConfig

Audio settings

§controls: ControlConfig

Input control mappings

§gameplay: GameplayConfig

Gameplay preferences

Trait Implementations§

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impl Clone for GameConfig

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fn clone(&self) -> GameConfig

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GameConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for GameConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneDyn for T
where T: Clone,

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fn __clone_dyn(&self, _: DontCallMe) -> *mut ()

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impl<T> CloneDyn for T
where T: Clone,

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fn __clone_dyn(&self, _: DontCallMe) -> *mut ()

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Component for T
where T: Send + Sync + 'static,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Event for T
where T: Any + Send + Sync + Debug + Clone,

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impl<All> From1<()> for All
where All: Default,

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fn from1(_a: ()) -> All

Constructor with a single arguments.
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impl<T, All> From1<(T,)> for All
where All: From1<T>,

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fn from1(arg: (T,)) -> All

Constructor with a single arguments.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<All, F> Into1<F> for All
where F: From1<All>,

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fn to(self) -> F

Converts this type into the (usually inferred) input type.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToRef<T> for T
where T: ?Sized,

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fn to_ref(&self) -> &T

Converts the implementing type to an immutable reference. Read more
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impl<T> ToValue<T> for T

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fn to_value(self) -> T

Obtains the value from the implementing type. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.