[][src]Struct tiled_json_rs::Map

pub struct Map {
    pub background_color: Color,
    pub hex_side_length: Option<u32>,
    pub infinite: bool,
    pub layers: Vec<Layer>,
    pub orientation: Orientation,
    pub render_order: Option<RenderOrder>,
    pub stagger_axis: Option<StaggerAxis>,
    pub stagger_index: Option<StaggerIndex>,
    pub tile_height: u32,
    pub tile_width: u32,
    pub height: u32,
    pub width: u32,
    pub tile_sets: Vec<TileSet>,
    pub properties: HashMap<String, TiledValue>,
}

The base structure which contains all data - as in the root of a tree

Fields

background_color: Color

The background colour is translated from the hex representation

hex_side_length: Option<u32>

Length of the side of a hex tile in pixels

infinite: bool

Whether the map has infinite dimensions

layers: Vec<Layer>

Layers are generally stored in order. So that the first layer in the array will be drawn first and so on. Nested layers follow the same principle.

orientation: Orientation

Orthogonal, Isometric, Staggered or Hexagonal

render_order: Option<RenderOrder>

Rendering direction (orthogonal maps only)

stagger_axis: Option<StaggerAxis>

X or Y (staggered / hexagonal maps only)

stagger_index: Option<StaggerIndex>

Odd or Even (staggered / hexagonal maps only)

tile_height: u32

Height in pixels for tiles in this map

tile_width: u32

Width in pixels for tiles in this map

height: u32

The number of tile rows for the map

width: u32

The number of tile columns for the map

tile_sets: Vec<TileSet>properties: HashMap<String, TiledValue>

Methods

impl Map[src]

pub fn load_from_file(path: &Path) -> Result<Self, Error>[src]

pub fn load_from_str(s: &str) -> Result<Layer, Error>[src]

pub fn tileset_image_path(&self, tile_gid: u32) -> Option<&Path>[src]

Returns the image path for the image the tile is using

pub fn tileset_name(&self, tile_gid: u32) -> Option<&str>[src]

Return the name of the tileset the tile is from

pub fn tile_position_on_image(&self, tile_gid: u32) -> TileRect[src]

Returns the position and dimensions of the tile GID on its associated image. Used for drawing tiles, eg; using SDL2 to blit this tile from an image surface.

pub fn tile_position_on_map(&self, count: u32, tile_gid: u32) -> Vec2<u32>[src]

Returns the tile position in pixels on the current map

Trait Implementations

impl PartialEq<Map> for Map[src]

impl Clone for Map[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Map[src]

impl<'de> Deserialize<'de> for Map[src]

Auto Trait Implementations

impl Send for Map

impl Unpin for Map

impl Sync for Map

impl UnwindSafe for Map

impl RefUnwindSafe for Map

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]