#[repr(C)]pub struct MeshCameraUniform {
    pub view_proj: [[f32; 4]; 4],
    pub view_pos: [f32; 3],
    pub _padding: f32,
}Expand description
Camera uniform data for mesh rendering
Fields§
§view_proj: [[f32; 4]; 4]§view_pos: [f32; 3]§_padding: f32Trait Implementations§
Source§impl Clone for MeshCameraUniform
 
impl Clone for MeshCameraUniform
Source§fn clone(&self) -> MeshCameraUniform
 
fn clone(&self) -> MeshCameraUniform
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreimpl Copy for MeshCameraUniform
impl Pod for MeshCameraUniform
Auto Trait Implementations§
impl Freeze for MeshCameraUniform
impl RefUnwindSafe for MeshCameraUniform
impl Send for MeshCameraUniform
impl Sync for MeshCameraUniform
impl Unpin for MeshCameraUniform
impl UnwindSafe for MeshCameraUniform
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