pub struct TsdfVolumeGpu {
pub volume: TsdfVolume,
pub voxel_buffer: Buffer,
}Expand description
Represents a TSDF volume stored on the GPU.
Fields§
§volume: TsdfVolume§voxel_buffer: BufferImplementations§
Source§impl TsdfVolumeGpu
impl TsdfVolumeGpu
Sourcepub fn new(gpu: &GpuContext, volume_params: TsdfVolume) -> Self
pub fn new(gpu: &GpuContext, volume_params: TsdfVolume) -> Self
Creates a new TSDF volume on the GPU.
Sourcepub async fn integrate(
&self,
gpu: &GpuContext,
depth_image: &[f32],
color_image: Option<&[u8]>,
camera_pose: &Matrix4<f32>,
intrinsics: &CameraIntrinsics,
) -> Result<()>
pub async fn integrate( &self, gpu: &GpuContext, depth_image: &[f32], color_image: Option<&[u8]>, camera_pose: &Matrix4<f32>, intrinsics: &CameraIntrinsics, ) -> Result<()>
Integrates a depth image into the TSDF volume.
Sourcepub async fn download_voxels(&self, gpu: &GpuContext) -> Result<Vec<TsdfVoxel>>
pub async fn download_voxels(&self, gpu: &GpuContext) -> Result<Vec<TsdfVoxel>>
Downloads the TSDF voxel data from the GPU.
Sourcepub async fn extract_surface(
&self,
gpu: &GpuContext,
iso_value: f32,
) -> Result<PointCloud<ColoredPoint3f>>
pub async fn extract_surface( &self, gpu: &GpuContext, iso_value: f32, ) -> Result<PointCloud<ColoredPoint3f>>
Extract point cloud from TSDF volume using marching cubes
Auto Trait Implementations§
impl !Freeze for TsdfVolumeGpu
impl !RefUnwindSafe for TsdfVolumeGpu
impl Send for TsdfVolumeGpu
impl Sync for TsdfVolumeGpu
impl Unpin for TsdfVolumeGpu
impl !UnwindSafe for TsdfVolumeGpu
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