Struct three::object::Base

source ·
pub struct Base { /* private fields */ }
Expand description

Base represents a concrete entity that can be added to the scene.

One cannot construct Base directly. Wrapper types such as Camera, Mesh, and Group are provided instead.

Any type that implements Object may be converted to its concrete Base type with the method Object::upcast. This is useful for storing generic objects in containers.

Trait Implementations

Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
The internal data for the object. Read more
Retrieves the internal data for the object. Read more
Converts into the base type.
Invisible objects are not rendered by cameras.
Sets the name of the object.
Set both position, orientation and scale.
Set position.
Set orientation.
Set scale.
Set weights.
Rotates object in the specific direction of target.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Sets value as a parameter of self.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.