Struct three::render::Renderer

source ·
pub struct Renderer {
    pub shadow: ShadowType,
    /* private fields */
}
Expand description

Renders Scene by Camera.

See Window::render.

Fields

shadow: ShadowType

ShadowType of this Renderer.

Implementations

Reloads the shaders.

Returns current viewport aspect ratio, i.e. width / height.

Map screen pixel coordinates to Normalized Display Coordinates. The lower left corner corresponds to (-1,-1), and the upper right corner corresponds to (1,1).

Draw ShadowMap for debug purposes.

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