Module three::render

source ·
Expand description

The renderer.

Re-exports

pub use self::source::Source;

Modules

Source for for GLSL shaders used by the renderer.

Structs

A command buffer abstraction for OpenGL.
GL resource factory.
Handle for additional viewport to render some relevant debug information. See Renderer::debug_shadow_quad.
All pipeline state objects used by the three renderer.
Renders Scene by Camera.

Enums

Error encountered when building pipelines.
Shadow type is used to specify shadow’s rendering algorithm.

Constants

Default values for type Vertex.
Set of zero valued displacement contribution which cause vertex attributes to be unchanged by morph targets.

Type Definitions

The concrete type of a basic pipeline.
The format of the back buffer color requested from the windowing system.
The format of the depth stencil buffer requested from the windowing system.
The format of the shadow buffer.