[][src]Struct three::camera::Camera

pub struct Camera { /* fields omitted */ }

Camera is used to render Scene with specific Projection.

Methods

impl Camera
[src]

Sets the projection used by the camera.

Trait Implementations

impl Object for Camera
[src]

The internal data for the object. Read more

Converts into the base type.

Invisible objects are not rendered by cameras.

Sets the name of the object.

Set both position, orientation and scale.

Set position.

Set orientation.

Set scale.

Set weights.

Rotates object in the specific direction of target.

impl DowncastObject for Camera
[src]

impl PartialEq<Camera> for Camera
[src]

impl Clone for Camera
[src]

Performs copy-assignment from source. Read more

impl AsRef<Base> for Camera
[src]

impl Debug for Camera
[src]

Auto Trait Implementations

impl !Send for Camera

impl !Sync for Camera

Blanket Implementations

impl<T> From for T
[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T

Sets value as a parameter of self.

impl<T> Erased for T