Struct three::Node
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pub struct Node<Space> { pub visible: bool, pub transform: Transform, pub material: Option<Material>, // some fields omitted }
General information about scene Node
.
Fields
visible: bool
Is Node
visible by cameras or not?
transform: Transform
Transformation in Space
.
material: Option<Material>
Material in case this Node
has it.
Trait Implementations
impl<Space: Clone> Clone for Node<Space>
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fn clone(&self) -> Node<Space>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<Space: Debug> Debug for Node<Space>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more