Struct three::Node [] [src]

pub struct Node<Space> {
    pub visible: bool,
    pub transform: Transform,
    pub material: Option<Material>,
    // some fields omitted
}

General information about scene Node.

Fields

Is Node visible by cameras or not?

Transformation in Space.

Material in case this Node has it.

Trait Implementations

impl<Space: Clone> Clone for Node<Space>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<Space: Debug> Debug for Node<Space>
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Formats the value using the given formatter. Read more

impl<Space: PartialEq> PartialEq for Node<Space>
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.

Auto Trait Implementations

impl<Space> Send for Node<Space> where
    Space: Send

impl<Space> Sync for Node<Space> where
    Space: Sync