Struct CpuTexture

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pub struct CpuTexture {
    pub name: String,
    pub data: TextureData,
    pub width: u32,
    pub height: u32,
    pub min_filter: Interpolation,
    pub mag_filter: Interpolation,
    pub mipmap: Option<Mipmap>,
    pub wrap_s: Wrapping,
    pub wrap_t: Wrapping,
}
Expand description

A CPU-side version of a 2D texture.

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§name: String

Name of this texture.

§data: TextureData

The pixel data for the image

§width: u32

The width of the image

§height: u32

The height of the image

§min_filter: Interpolation

The way the pixel data is interpolated when the texture is far away

§mag_filter: Interpolation

The way the pixel data is interpolated when the texture is close

§mipmap: Option<Mipmap>

Specifies the Mipmap settings for this texture. If this is None, no mipmaps are created.

§wrap_s: Wrapping

Determines how the texture is sampled outside the [0..1] s coordinate range (the first value of the uv coordinates).

§wrap_t: Wrapping

Determines how the texture is sampled outside the [0..1] t coordinate range (the second value of the uv coordinates).

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impl Clone for Texture2D

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fn clone(&self) -> Texture2D

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Texture2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Texture2D

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fn default() -> Texture2D

Returns the “default value” for a type. Read more
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impl Deserialize for Texture2D

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fn deserialize( path: impl AsRef<Path>, raw_assets: &mut RawAssets, ) -> Result<Texture2D, Error>

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impl PartialEq for Texture2D

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fn eq(&self, other: &Texture2D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Texture2D

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fn serialize(&self, path: impl AsRef<Path>) -> Result<RawAssets, Error>

Serialize the asset into a list of raw assets which consist of byte arrays and related path to where they should be saved (see also [save]). The path given as input is the path to the main raw asset.
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impl StructuralPartialEq for Texture2D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,