Struct three_d::core::texture::Texture2D[][src]

pub struct Texture2D { /* fields omitted */ }
Expand description

A 2D texture, basically an image that is transferred to the GPU. For a texture that can be rendered into, see ColorTargetTexture2D.

Implementations

Construcs a new texture with the given data.

Fills this texture with the given data.

Errors

Return an error if the length of the data array is smaller or bigger than the necessary number of bytes to fill the entire texture.

Trait Implementations

Executes the destructor for this type. Read more

Binds this texture to the current shader program.

The width of this texture.

The height of this texture.

The format of this texture.

Whether this texture contain pixels with alpha value less than maximum.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more