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use crate::core::texture::*;
pub struct Texture2D {
context: Context,
id: crate::context::Texture,
width: u32,
height: u32,
format: Format,
number_of_mip_maps: u32,
transparent: bool,
}
impl Texture2D {
pub fn new<T: TextureDataType>(
context: &Context,
cpu_texture: &CPUTexture<T>,
) -> ThreeDResult<Texture2D> {
let id = generate(context)?;
let number_of_mip_maps = calculate_number_of_mip_maps(
cpu_texture.mip_map_filter,
cpu_texture.width,
cpu_texture.height,
1,
);
set_parameters(
context,
&id,
consts::TEXTURE_2D,
cpu_texture.min_filter,
cpu_texture.mag_filter,
if number_of_mip_maps == 1 {
None
} else {
cpu_texture.mip_map_filter
},
cpu_texture.wrap_s,
cpu_texture.wrap_t,
None,
);
context.tex_storage_2d(
consts::TEXTURE_2D,
number_of_mip_maps,
T::internal_format(cpu_texture.format)?,
cpu_texture.width as u32,
cpu_texture.height as u32,
);
let mut tex = Self {
context: context.clone(),
id,
width: cpu_texture.width,
height: cpu_texture.height,
format: cpu_texture.format,
number_of_mip_maps,
transparent: false,
};
tex.fill(&cpu_texture.data)?;
Ok(tex)
}
pub fn fill<T: TextureDataType>(&mut self, data: &[T]) -> ThreeDResult<()> {
check_data_length(self.width, self.height, 1, self.format, data.len())?;
self.transparent = if self.format == Format::RGBA {
let mut transparent = false;
for i in 0..self.width as usize * self.height as usize {
if !T::is_max(data[i * 4 + 3]) {
transparent = true;
break;
}
}
transparent
} else {
false
};
self.context.bind_texture(consts::TEXTURE_2D, &self.id);
T::fill(
&self.context,
consts::TEXTURE_2D,
self.width(),
self.height(),
self.format,
data,
);
self.generate_mip_maps();
Ok(())
}
pub(crate) fn generate_mip_maps(&self) {
if self.number_of_mip_maps > 1 {
self.context.bind_texture(consts::TEXTURE_2D, &self.id);
self.context.generate_mipmap(consts::TEXTURE_2D);
}
}
}
impl Texture for Texture2D {
fn bind(&self, location: u32) {
bind_at(&self.context, &self.id, consts::TEXTURE_2D, location);
}
fn width(&self) -> u32 {
self.width
}
fn height(&self) -> u32 {
self.height
}
fn format(&self) -> Format {
self.format
}
fn is_transparent(&self) -> bool {
self.transparent
}
}
impl Drop for Texture2D {
fn drop(&mut self) {
self.context.delete_texture(&self.id);
}
}