[][src]Struct three_d::objects::mesh::Mesh

pub struct Mesh {
    pub color: Vec3,
    pub texture: Option<Texture2D>,
    pub diffuse_intensity: f32,
    pub specular_intensity: f32,
    pub specular_power: f32,
    // some fields omitted
}

Fields

color: Vec3texture: Option<Texture2D>diffuse_intensity: f32specular_intensity: f32specular_power: f32

Methods

impl Mesh[src]

pub fn new(
    gl: &Gl,
    indices: &[u32],
    positions: &[f32],
    normals: &[f32]
) -> Result<Self, Error>
[src]

pub fn update_positions(&mut self, positions: &[f32]) -> Result<(), Error>[src]

pub fn update_normals(&mut self, normals: &[f32]) -> Result<(), Error>[src]

pub fn render(&self, transformation: &Mat4, camera: &Camera)[src]

pub fn axis_aligned_bounding_box(&self) -> &AxisAllignedBoundingBox[src]

Auto Trait Implementations

impl !RefUnwindSafe for Mesh

impl !Send for Mesh

impl !Sync for Mesh

impl Unpin for Mesh

impl UnwindSafe for Mesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.