[−][src]Struct three_d::objects::mesh::Mesh
Fields
color: Vec3texture: Option<Texture2D>diffuse_intensity: f32specular_intensity: f32specular_power: f32Methods
impl Mesh[src]
pub fn new(
gl: &Gl,
indices: &[u32],
positions: &[f32],
normals: &[f32]
) -> Result<Self, Error>[src]
gl: &Gl,
indices: &[u32],
positions: &[f32],
normals: &[f32]
) -> Result<Self, Error>
pub fn update_positions(&mut self, positions: &[f32]) -> Result<(), Error>[src]
pub fn update_normals(&mut self, normals: &[f32]) -> Result<(), Error>[src]
pub fn render(&self, transformation: &Mat4, camera: &Camera)[src]
pub fn axis_aligned_bounding_box(&self) -> &AxisAllignedBoundingBox[src]
Auto Trait Implementations
impl !RefUnwindSafe for Mesh
impl !Send for Mesh
impl !Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Erased for T
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,