pub trait Object2D: Geometry2D {
    fn render(&self, viewport: Viewport) -> ThreeDResult<()>;
    fn is_transparent(&self) -> bool;
}
Expand description

Represents a 2D object which can be rendered.

Required Methods

Render the object. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method.

Returns whether or not this object should be considered transparent.

Implementations on Foreign Types

Implementors