pub struct VoxelGrid<M: Material>(_);Expand description
A voxel grid inside a cube with a material type specified by the generic parameter.
Implementations
sourceimpl<M: Material + FromCpuVoxelGrid> VoxelGrid<M>
impl<M: Material + FromCpuVoxelGrid> VoxelGrid<M>
sourcepub fn new(
context: &Context,
cpu_voxel_grid: &CpuVoxelGrid
) -> ThreeDResult<Self>
pub fn new(
context: &Context,
cpu_voxel_grid: &CpuVoxelGrid
) -> ThreeDResult<Self>
Constructs a VoxelGrid from a CpuVoxelGrid, ie. constructs a Gm with a cube Mesh as geometry and a material type specified by the generic parameter which implement FromCpuVoxelGrid.
Trait Implementations
sourceimpl<M: Material> Geometry for VoxelGrid<M>
impl<M: Material> Geometry for VoxelGrid<M>
sourcefn aabb(&self) -> AxisAlignedBoundingBox
fn aabb(&self) -> AxisAlignedBoundingBox
Returns the AxisAlignedBoundingBox for this geometry in the global coordinate system. Read more
sourcefn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &[&dyn Light]
) -> ThreeDResult<()>
fn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &[&dyn Light]
) -> ThreeDResult<()>
Render the geometry with the given material.
Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method.
Use an empty array for the lights argument, if the objects does not require lights to be rendered. Read more
sourceimpl<M: Material> Object for VoxelGrid<M>
impl<M: Material> Object for VoxelGrid<M>
sourcefn render(&self, camera: &Camera, lights: &[&dyn Light]) -> ThreeDResult<()>
fn render(&self, camera: &Camera, lights: &[&dyn Light]) -> ThreeDResult<()>
Render the object.
Use an empty array for the lights argument, if the objects does not require lights to be rendered.
Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Read more
sourcefn is_transparent(&self) -> bool
fn is_transparent(&self) -> bool
Returns whether or not this object should be considered transparent. Read more
Auto Trait Implementations
impl<M> !RefUnwindSafe for VoxelGrid<M>
impl<M> !Send for VoxelGrid<M>
impl<M> !Sync for VoxelGrid<M>
impl<M> Unpin for VoxelGrid<M> where
M: Unpin,
impl<M> !UnwindSafe for VoxelGrid<M>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more