pub struct Texture3D { /* private fields */ }
Expand description

A 3D color texture.

Implementations

Construcs a new 3D texture with the given data.

Creates a new empty 3D color texture.

Fills this texture with the given data.

Errors

Returns an error if the length of the data does not correspond to the width, height, depth and format specified at construction. It is therefore necessary to create a new texture if the texture size or format has changed.

The width of this texture.

The height of this texture.

The depth of this texture.

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

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