pub struct Texture2DArray { /* private fields */ }
Expand description

A array of 2D color textures that can be rendered into.

Note: DepthTest is disabled if not also writing to a depth texture array. Use a RenderTargetArray to write to both color and depth.

Implementations

Creates a new array of 2D textures.

Renders whatever rendered in the render closure into the textures defined by the input parameters color_layers. Output at location i defined in the fragment shader is written to the color texture layer at the ith index in color_layers. Before writing, the textures are cleared based on the given clear state.

Note: DepthTest is disabled if not also writing to a depth texture array. Use a RenderTargetArray to write to both color and depth.

The width of this texture.

The height of this texture.

The number of layers.

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

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Returns the argument unchanged.

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Performs the conversion.

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