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use crate::core::texture::*;
#[deprecated = "Use Texture2DArray instead"]
pub type ColorTargetTexture2DArray = Texture2DArray;
pub struct Texture2DArray {
context: Context,
id: crate::context::Texture,
width: u32,
height: u32,
depth: u32,
number_of_mip_maps: u32,
}
impl Texture2DArray {
pub fn new_empty<T: TextureDataType>(
context: &Context,
width: u32,
height: u32,
depth: u32,
min_filter: Interpolation,
mag_filter: Interpolation,
mip_map_filter: Option<Interpolation>,
wrap_s: Wrapping,
wrap_t: Wrapping,
) -> ThreeDResult<Self> {
let id = generate(context)?;
let number_of_mip_maps = calculate_number_of_mip_maps(mip_map_filter, width, height, None);
let texture = Self {
context: context.clone(),
id,
width,
height,
depth,
number_of_mip_maps,
};
texture.bind();
set_parameters(
context,
crate::context::TEXTURE_2D_ARRAY,
min_filter,
mag_filter,
if number_of_mip_maps == 1 {
None
} else {
mip_map_filter
},
wrap_s,
wrap_t,
None,
)?;
unsafe {
context.tex_storage_3d(
crate::context::TEXTURE_2D_ARRAY,
number_of_mip_maps as i32,
T::internal_format(),
width as i32,
height as i32,
depth as i32,
);
}
context.error_check()?;
Ok(texture)
}
pub fn write<F: FnOnce() -> ThreeDResult<()>>(
&mut self,
color_layers: &[u32],
clear_state: ClearState,
render: F,
) -> ThreeDResult<()> {
RenderTargetArray::new_color(&self.context.clone(), self)?.write(
color_layers,
0,
clear_state,
render,
)
}
pub fn width(&self) -> u32 {
self.width
}
pub fn height(&self) -> u32 {
self.height
}
pub fn depth(&self) -> u32 {
self.depth
}
pub(in crate::core) fn generate_mip_maps(&self) {
if self.number_of_mip_maps > 1 {
self.bind();
unsafe {
self.context
.generate_mipmap(crate::context::TEXTURE_2D_ARRAY);
}
}
}
pub(in crate::core) fn bind_as_color_target(&self, layer: u32, channel: u32) {
unsafe {
self.context.framebuffer_texture_layer(
crate::context::DRAW_FRAMEBUFFER,
crate::context::COLOR_ATTACHMENT0 + channel,
Some(self.id),
0,
layer as i32,
);
}
}
pub(in crate::core) fn bind(&self) {
unsafe {
self.context
.bind_texture(crate::context::TEXTURE_2D_ARRAY, Some(self.id));
}
}
}
impl Drop for Texture2DArray {
fn drop(&mut self) {
unsafe {
self.context.delete_texture(self.id);
}
}
}