1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
use crate::core::texture::*;

///
/// A array of 2D color textures that can be rendered into.
///
/// **Note:** [DepthTest] is disabled if not also writing to a depth texture array.
/// Use a [RenderTargetArray] to write to both color and depth.
///
#[deprecated = "Use Texture2DArray instead"]
pub type ColorTargetTexture2DArray = Texture2DArray;

///
/// A array of 2D color textures that can be rendered into.
///
/// **Note:** [DepthTest] is disabled if not also writing to a depth texture array.
/// Use a [RenderTargetArray] to write to both color and depth.
///
pub struct Texture2DArray {
    context: Context,
    id: crate::context::Texture,
    width: u32,
    height: u32,
    depth: u32,
    number_of_mip_maps: u32,
}

impl Texture2DArray {
    ///
    /// Creates a new array of 2D textures.
    ///
    pub fn new_empty<T: TextureDataType>(
        context: &Context,
        width: u32,
        height: u32,
        depth: u32,
        min_filter: Interpolation,
        mag_filter: Interpolation,
        mip_map_filter: Option<Interpolation>,
        wrap_s: Wrapping,
        wrap_t: Wrapping,
    ) -> ThreeDResult<Self> {
        let id = generate(context)?;
        let number_of_mip_maps = calculate_number_of_mip_maps(mip_map_filter, width, height, None);
        let texture = Self {
            context: context.clone(),
            id,
            width,
            height,
            depth,
            number_of_mip_maps,
        };
        texture.bind();
        set_parameters(
            context,
            crate::context::TEXTURE_2D_ARRAY,
            min_filter,
            mag_filter,
            if number_of_mip_maps == 1 {
                None
            } else {
                mip_map_filter
            },
            wrap_s,
            wrap_t,
            None,
        )?;
        unsafe {
            context.tex_storage_3d(
                crate::context::TEXTURE_2D_ARRAY,
                number_of_mip_maps as i32,
                T::internal_format(),
                width as i32,
                height as i32,
                depth as i32,
            );
        }
        context.error_check()?;
        Ok(texture)
    }

    ///
    /// Renders whatever rendered in the `render` closure into the textures defined by the input parameters `color_layers`.
    /// Output at location *i* defined in the fragment shader is written to the color texture layer at the *ith* index in `color_layers`.
    /// Before writing, the textures are cleared based on the given clear state.
    ///
    /// **Note:** [DepthTest] is disabled if not also writing to a depth texture array.
    /// Use a [RenderTargetArray] to write to both color and depth.
    ///
    pub fn write<F: FnOnce() -> ThreeDResult<()>>(
        &mut self,
        color_layers: &[u32],
        clear_state: ClearState,
        render: F,
    ) -> ThreeDResult<()> {
        RenderTargetArray::new_color(&self.context.clone(), self)?.write(
            color_layers,
            0,
            clear_state,
            render,
        )
    }

    /// The width of this texture.
    pub fn width(&self) -> u32 {
        self.width
    }

    /// The height of this texture.
    pub fn height(&self) -> u32 {
        self.height
    }

    /// The number of layers.
    pub fn depth(&self) -> u32 {
        self.depth
    }

    pub(in crate::core) fn generate_mip_maps(&self) {
        if self.number_of_mip_maps > 1 {
            self.bind();
            unsafe {
                self.context
                    .generate_mipmap(crate::context::TEXTURE_2D_ARRAY);
            }
        }
    }

    pub(in crate::core) fn bind_as_color_target(&self, layer: u32, channel: u32) {
        unsafe {
            self.context.framebuffer_texture_layer(
                crate::context::DRAW_FRAMEBUFFER,
                crate::context::COLOR_ATTACHMENT0 + channel,
                Some(self.id),
                0,
                layer as i32,
            );
        }
    }

    pub(in crate::core) fn bind(&self) {
        unsafe {
            self.context
                .bind_texture(crate::context::TEXTURE_2D_ARRAY, Some(self.id));
        }
    }
}

impl Drop for Texture2DArray {
    fn drop(&mut self) {
        unsafe {
            self.context.delete_texture(self.id);
        }
    }
}