pub struct DepthTargetTextureCubeMap { /* private fields */ }
Expand description

A depth texture cube map that can be rendered into and read from. See also RenderTargetCubeMap.

Implementations

Creates a new depth target texture cube map.

Writes the depth of whatever rendered in the render closure into the depth texture at the cube map side given by the input parameter side. Before writing, the texture side is cleared based on the given clear state.

The width of this texture.

The height of this texture.

Trait Implementations

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