Struct three_d::core::render_target::RenderTargetCubeMap
source · [−]pub struct RenderTargetCubeMap<'a, 'b> { /* private fields */ }Expand description
Adds additional functionality to write to a TextureCubeMap and a DepthTargetTextureCubeMap at the same time. It purely adds functionality, so it can be created each time it is needed, the data is saved in the textures.
Implementations
sourceimpl<'a, 'b> RenderTargetCubeMap<'a, 'b>
impl<'a, 'b> RenderTargetCubeMap<'a, 'b>
sourcepub fn new_depth(
context: &Context,
depth_texture: &'b mut DepthTargetTextureCubeMap
) -> ThreeDResult<Self>
pub fn new_depth(
context: &Context,
depth_texture: &'b mut DepthTargetTextureCubeMap
) -> ThreeDResult<Self>
Constructs a new render target cube map that enables rendering into the given DepthTargetTextureCubeMap.
sourcepub fn new(
context: &Context,
color_texture: &'a mut TextureCubeMap,
depth_texture: &'b mut DepthTargetTextureCubeMap
) -> ThreeDResult<Self>
pub fn new(
context: &Context,
color_texture: &'a mut TextureCubeMap,
depth_texture: &'b mut DepthTargetTextureCubeMap
) -> ThreeDResult<Self>
Constructs a new render target cube map that enables rendering into the given TextureCubeMap and DepthTargetTextureCubeMap textures.
sourcepub fn new_color(
context: &Context,
color_texture: &'a mut TextureCubeMap
) -> ThreeDResult<Self>
pub fn new_color(
context: &Context,
color_texture: &'a mut TextureCubeMap
) -> ThreeDResult<Self>
Constructs a new render target cube map that enables rendering into the given TextureCubeMap.
sourcepub fn write(
&self,
side: CubeMapSide,
clear_state: ClearState,
render: impl FnOnce() -> ThreeDResult<()>
) -> ThreeDResult<()>
pub fn write(
&self,
side: CubeMapSide,
clear_state: ClearState,
render: impl FnOnce() -> ThreeDResult<()>
) -> ThreeDResult<()>
Renders whatever rendered in the render closure into the textures at the given side of the cube map render target.
Before writing, the textures are cleared based on the given clear state.
sourcepub fn write_to_mip_level(
&self,
side: CubeMapSide,
mip_level: u32,
clear_state: ClearState,
render: impl FnOnce() -> ThreeDResult<()>
) -> ThreeDResult<()>
pub fn write_to_mip_level(
&self,
side: CubeMapSide,
mip_level: u32,
clear_state: ClearState,
render: impl FnOnce() -> ThreeDResult<()>
) -> ThreeDResult<()>
Renders whatever rendered in the render closure into the textures at the given side and at the given mip level of the cube map render target.
Before writing, the textures are cleared based on the given clear state.
Trait Implementations
Auto Trait Implementations
impl<'a, 'b> !RefUnwindSafe for RenderTargetCubeMap<'a, 'b>
impl<'a, 'b> !Send for RenderTargetCubeMap<'a, 'b>
impl<'a, 'b> !Sync for RenderTargetCubeMap<'a, 'b>
impl<'a, 'b> Unpin for RenderTargetCubeMap<'a, 'b>
impl<'a, 'b> !UnwindSafe for RenderTargetCubeMap<'a, 'b>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more