pub struct CpuTexture {
    pub data: TextureData,
    pub width: u32,
    pub height: u32,
    pub format: Format,
    pub min_filter: Interpolation,
    pub mag_filter: Interpolation,
    pub mip_map_filter: Option<Interpolation>,
    pub wrap_s: Wrapping,
    pub wrap_t: Wrapping,
}
Expand description

A CPU-side version of a Texture2D. Can be constructed manually or loaded via Loader.

Fields

data: TextureData

The pixel data for the image

width: u32

The width of the image

height: u32

The height of the image

format: Format

The format of the image

min_filter: Interpolation

The way the pixel data is interpolated when the texture is far away

mag_filter: Interpolation

The way the pixel data is interpolated when the texture is close

mip_map_filter: Option<Interpolation>

Specifies whether mipmaps should be created for this texture and what type of interpolation to use between the two closest mipmaps. Note, however, that the mipmaps only will be created if the width and height of the texture are power of two.

wrap_s: Wrapping

Determines how the texture is sampled outside the [0..1] s coordinate range (the first value of the uv coordinates).

wrap_t: Wrapping

Determines how the texture is sampled outside the [0..1] t coordinate range (the second value of the uv coordinates).

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

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