pub enum TextureData {
RU8(Vec<u8>),
RgU8(Vec<[u8; 2]>),
RgbU8(Vec<[u8; 3]>),
RgbaU8(Vec<[u8; 4]>),
RF16(Vec<f16>),
RgF16(Vec<[f16; 2]>),
RgbF16(Vec<[f16; 3]>),
RgbaF16(Vec<[f16; 4]>),
RF32(Vec<f32>),
RgF32(Vec<[f32; 2]>),
RgbF32(Vec<[f32; 3]>),
RgbaF32(Vec<[f32; 4]>),
}Expand description
The pixel/texel data for a CpuTexture.
If 2D data, the data array should start with the top left texel and then one row at a time.
The indices (row, column) into the 2D data would look like
[
(0, 0), (1, 0), .., // First row
(0, 1), (1, 1), .., // Second row
..
]If 3D data, the data array would look like the 2D data, one layer/image at a time.
The indices (row, column, layer) into the 3D data would look like
[
(0, 0, 0), (1, 0, 0), .., // First row in first layer
(0, 1, 0), (1, 1, 0), .., // Second row in first layer
..
(0, 0, 1), (1, 0, 1), .., // First row in second layer
(0, 1, 1), (1, 1, 1), .., // Second row in second layer
..
]Variants
RU8(Vec<u8>)
One byte in the red channel.
RgU8(Vec<[u8; 2]>)
One byte in the red and green channel.
RgbU8(Vec<[u8; 3]>)
One byte in the red, green and blue channel.
RgbaU8(Vec<[u8; 4]>)
One byte in the red, green, blue and alpha channel.
RF16(Vec<f16>)
16-bit float in the red channel.
RgF16(Vec<[f16; 2]>)
16-bit float in the red and green channel.
RgbF16(Vec<[f16; 3]>)
16-bit float in the red, green and blue channel.
RgbaF16(Vec<[f16; 4]>)
16-bit float in the red, green, blue and alpha channel.
RF32(Vec<f32>)
32-bit float in the red channel.
RgF32(Vec<[f32; 2]>)
32-bit float in the red and green channel.
RgbF32(Vec<[f32; 3]>)
32-bit float in the red, green and blue channel.
RgbaF32(Vec<[f32; 4]>)
32-bit float in the red, green, blue and alpha channel.
Trait Implementations
sourceimpl Clone for TextureData
impl Clone for TextureData
sourcefn clone(&self) -> TextureData
fn clone(&self) -> TextureData
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
Auto Trait Implementations
impl RefUnwindSafe for TextureData
impl Send for TextureData
impl Sync for TextureData
impl Unpin for TextureData
impl UnwindSafe for TextureData
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more