[−][src]Struct thorium::dmg_render::DMGScreenblock
Stores data for the background and/or window layout
Fields
entries: Vec<u8>
Indexes into the tile memory (details depend on the config).
Methods
impl DMGScreenblock
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pub fn get_pixel(
&self,
x: u8,
y: u8,
memory: &DMGTileMemory,
use_signed: bool
) -> u8
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&self,
x: u8,
y: u8,
memory: &DMGTileMemory,
use_signed: bool
) -> u8
Gets the requested pixel out of the screenblock.
Because x
and y
are limited to the u8
range, this will never panic.
Trait Implementations
impl Default for DMGScreenblock
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Auto Trait Implementations
impl Send for DMGScreenblock
impl Sync for DMGScreenblock
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,