[−][src]Struct tge::gamepad::Gamepad
Implementations
impl Gamepad
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pub fn device(&self, id: GamepadId) -> GamepadDevice
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pub fn connected_device(&self, id: GamepadId) -> Option<GamepadDevice>
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pub fn connected_devices(&self) -> Vec<GamepadDevice>
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pub fn is_connected(&self, id: GamepadId) -> bool
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pub fn is_button_down(&self, id: GamepadId, button: GamepadButton) -> bool
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pub fn is_button_hold(&self, id: GamepadId, button: GamepadButton) -> bool
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pub fn is_button_up(&self, id: GamepadId, button: GamepadButton) -> bool
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pub fn button_value(&self, id: GamepadId, button: GamepadButton) -> f32
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pub fn axis_value(&self, id: GamepadId, axis: GamepadAxis) -> f32
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Auto Trait Implementations
impl !RefUnwindSafe for Gamepad
impl !Send for Gamepad
impl !Sync for Gamepad
impl Unpin for Gamepad
impl !UnwindSafe for Gamepad
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,