[][src]Struct tge::gamepad::Gamepad

pub struct Gamepad { /* fields omitted */ }

Implementations

impl Gamepad[src]

pub fn device(&self, id: GamepadId) -> GamepadDevice[src]

pub fn connected_device(&self, id: GamepadId) -> Option<GamepadDevice>[src]

pub fn connected_devices(&self) -> Vec<GamepadDevice>[src]

pub fn is_connected(&self, id: GamepadId) -> bool[src]

pub fn is_button_down(&self, id: GamepadId, button: GamepadButton) -> bool[src]

pub fn is_button_hold(&self, id: GamepadId, button: GamepadButton) -> bool[src]

pub fn is_button_up(&self, id: GamepadId, button: GamepadButton) -> bool[src]

pub fn button_value(&self, id: GamepadId, button: GamepadButton) -> f32[src]

pub fn axis_value(&self, id: GamepadId, axis: GamepadAxis) -> f32[src]

Auto Trait Implementations

impl !RefUnwindSafe for Gamepad

impl !Send for Gamepad

impl !Sync for Gamepad

impl Unpin for Gamepad

impl !UnwindSafe for Gamepad

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.