[][src]Enum tge::gamepad::GamepadButton

pub enum GamepadButton {
    LeftStick,
    RightStick,
    DPadUp,
    DPadDown,
    DPadLeft,
    DPadRight,
    North,
    South,
    West,
    East,
    LeftTrigger,
    LeftTrigger2,
    RightTrigger,
    RightTrigger2,
    Start,
    Select,
    Home,
    Other(u32),
}

Variants

LeftStick
RightStick
DPadUp
DPadDown
DPadLeft
DPadRight
North
South
West
East
LeftTrigger
LeftTrigger2
RightTrigger
RightTrigger2
Start
Select
Home
Other(u32)

Implementations

impl GamepadButton[src]

pub fn is_stick(&self) -> bool[src]

pub fn is_d_pad(&self) -> bool[src]

pub fn is_action(&self) -> bool[src]

pub fn is_trigger(&self) -> bool[src]

pub fn is_menu(&self) -> bool[src]

Trait Implementations

impl Clone for GamepadButton[src]

impl Copy for GamepadButton[src]

impl Debug for GamepadButton[src]

impl Eq for GamepadButton[src]

impl From<Button> for GamepadButton[src]

impl Hash for GamepadButton[src]

impl PartialEq<GamepadButton> for GamepadButton[src]

impl StructuralEq for GamepadButton[src]

impl StructuralPartialEq for GamepadButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.