pub struct PlayerSummaryState {
pub player_summaries: HashMap<UserId, PlayerSummary>,
pub users: BTreeMap<UserId, UserInfo>,
}Fields§
§player_summaries: HashMap<UserId, PlayerSummary>§users: BTreeMap<UserId, UserInfo>Trait Implementations§
source§impl Debug for PlayerSummaryState
impl Debug for PlayerSummaryState
source§impl Default for PlayerSummaryState
impl Default for PlayerSummaryState
source§fn default() -> PlayerSummaryState
fn default() -> PlayerSummaryState
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for PlayerSummaryState
impl<'de> Deserialize<'de> for PlayerSummaryState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for PlayerSummaryState
impl PartialEq for PlayerSummaryState
source§fn eq(&self, other: &PlayerSummaryState) -> bool
fn eq(&self, other: &PlayerSummaryState) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for PlayerSummaryState
impl Serialize for PlayerSummaryState
impl StructuralPartialEq for PlayerSummaryState
Auto Trait Implementations§
impl RefUnwindSafe for PlayerSummaryState
impl Send for PlayerSummaryState
impl Sync for PlayerSummaryState
impl Unpin for PlayerSummaryState
impl UnwindSafe for PlayerSummaryState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more