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use crate::demo::data::DemoTick;
use crate::demo::message::packetentities::EntityId;
use crate::demo::message::packetentities::PacketEntity;
use crate::demo::message::{Message, MessageType};
use crate::demo::packet::datatable::ClassId;
use crate::demo::packet::stringtable::StringTableEntry;
use crate::demo::parser::analyser::UserInfo;
use crate::demo::parser::gamestateanalyser::UserId;
use crate::demo::parser::handler::{BorrowMessageHandler, MessageHandler};
use crate::demo::sendprop::SendProp;
use crate::{ParserState, ReadResult, Stream};
use serde::{Deserialize, Serialize};
use std::collections::{BTreeMap, HashMap};
/**
* An analyzer that extracts player scoreboard information to get the stats for every player by the
* end of the demo. Essentially, this will capture all the information that would appear on the
* scoreboard for every player if they took a snapshot at the time the demo finishes (such as the end
* of a match or round).
*/
#[derive(Default, Debug, Serialize, Deserialize, PartialEq)]
pub struct PlayerSummaryAnalyzer {
state: PlayerSummaryState,
user_id_map: HashMap<EntityId, UserId>,
}
#[derive(Debug, Serialize, Deserialize, PartialEq, Default)]
pub struct PlayerSummary {
pub points: u32,
pub kills: u32,
pub assists: u32,
pub deaths: u32,
pub buildings_destroyed: u32,
pub captures: u32,
pub defenses: u32,
pub dominations: u32,
pub revenges: u32,
pub ubercharges: u32,
pub headshots: u32,
pub teleports: u32,
pub healing: u32,
pub backstabs: u32,
pub bonus_points: u32,
pub support: u32,
pub damage_dealt: u32,
}
#[derive(Default, Debug, Serialize, Deserialize, PartialEq)]
pub struct PlayerSummaryState {
pub player_summaries: HashMap<UserId, PlayerSummary>,
pub users: BTreeMap<UserId, UserInfo>,
}
impl MessageHandler for PlayerSummaryAnalyzer {
type Output = PlayerSummaryState;
fn does_handle(message_type: MessageType) -> bool {
matches!(message_type, MessageType::PacketEntities)
}
fn handle_message(&mut self, message: &Message, _tick: DemoTick, parser_state: &ParserState) {
if let Message::PacketEntities(message) = message {
for entity in message.entities.iter() {
self.handle_packet_entity(entity, parser_state);
}
}
}
fn into_output(self, _parser_state: &ParserState) -> <Self as MessageHandler>::Output {
self.state
}
fn handle_string_entry(
&mut self,
table: &str,
index: usize,
entry: &StringTableEntry,
_parser_state: &ParserState,
) {
if table == "userinfo" {
let _ = self.parse_user_info(
index,
entry.text.as_ref().map(|s| s.as_ref()),
entry.extra_data.as_ref().map(|data| data.data.clone()),
);
}
}
}
impl BorrowMessageHandler for PlayerSummaryAnalyzer {
fn borrow_output(&self, _state: &ParserState) -> &Self::Output {
&self.state
}
}
/**
* Helper function to make processing integer properties easier.
*
* parse_integer_prop(packet, "DT_TFPlayerScoringDataExclusive", "m_iPoints", |points| { println!("Scored {} points", points) });
*/
fn parse_integer_prop<F>(
packet: &PacketEntity,
table: &str,
name: &str,
parser_state: &ParserState,
handler: F,
) where
F: FnOnce(u32),
{
use crate::demo::sendprop::SendPropValue;
if let Some(SendProp {
value: SendPropValue::Integer(val),
..
}) = packet.get_prop_by_name(table, name, parser_state)
{
handler(val as u32);
}
}
impl PlayerSummaryAnalyzer {
pub fn new() -> Self {
Self::default()
}
fn handle_packet_entity(&mut self, packet: &PacketEntity, parser_state: &ParserState) {
use crate::demo::sendprop::SendPropValue;
// println!("Known server classes: {:?}", parser_state.server_classes);
if let Some(class) = parser_state
.server_classes
.get(<ClassId as Into<usize>>::into(packet.server_class))
{
// println!("Got a {} data packet: {:?}", class.name, packet);
match class.name.as_str() {
"CTFPlayer" => {
if let Some(user_id) = self.user_id_map.get(&packet.entity_index) {
let summaries = &mut self.state.player_summaries;
let player_summary = summaries.entry(*user_id).or_default();
// Extract scoreboard information, if present, and update the player's summary accordingly
// NOTE: Multiple DT_TFPlayerScoringDataExclusive structures may be present - one for the entire match,
// and one for just the current round. Since we're only interested in the overall match scores,
// we need to ignore the round-specific values. Fortunately, this is easy - just ignore the
// lesser value (if multiple values are present), since none of these scores are able to decrement.
/*
* Member: m_iCaptures (offset 4) (type integer) (bits 10) (Unsigned)
* Member: m_iDefenses (offset 8) (type integer) (bits 10) (Unsigned)
* Member: m_iKills (offset 12) (type integer) (bits 10) (Unsigned)
* Member: m_iDeaths (offset 16) (type integer) (bits 10) (Unsigned)
* Member: m_iSuicides (offset 20) (type integer) (bits 10) (Unsigned)
* Member: m_iDominations (offset 24) (type integer) (bits 10) (Unsigned)
* Member: m_iRevenge (offset 28) (type integer) (bits 10) (Unsigned)
* Member: m_iBuildingsBuilt (offset 32) (type integer) (bits 10) (Unsigned)
* Member: m_iBuildingsDestroyed (offset 36) (type integer) (bits 10) (Unsigned)
* Member: m_iHeadshots (offset 40) (type integer) (bits 10) (Unsigned)
* Member: m_iBackstabs (offset 44) (type integer) (bits 10) (Unsigned)
* Member: m_iHealPoints (offset 48) (type integer) (bits 20) (Unsigned)
* Member: m_iInvulns (offset 52) (type integer) (bits 10) (Unsigned)
* Member: m_iTeleports (offset 56) (type integer) (bits 10) (Unsigned)
* Member: m_iDamageDone (offset 60) (type integer) (bits 20) (Unsigned)
* Member: m_iCrits (offset 64) (type integer) (bits 10) (Unsigned)
* Member: m_iResupplyPoints (offset 68) (type integer) (bits 10) (Unsigned)
* Member: m_iKillAssists (offset 72) (type integer) (bits 12) (Unsigned)
* Member: m_iBonusPoints (offset 76) (type integer) (bits 10) (Unsigned)
* Member: m_iPoints (offset 80) (type integer) (bits 10) (Unsigned)
*
* NOTE: support points aren't included here, but is equal to the sum of m_iHealingAssist and m_iDamageAssist
* TODO: pull data for support points
*/
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iCaptures",
parser_state,
|captures| {
if captures > player_summary.captures {
player_summary.captures = captures;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iDefenses",
parser_state,
|defenses| {
if defenses > player_summary.defenses {
player_summary.defenses = defenses;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iKills",
parser_state,
|kills| {
if kills > player_summary.kills {
// TODO: This might not be accruate. Tested with a demo file with 89 kills (88 on the scoreboard),
// but only a 83 were reported in the scoring data.
player_summary.kills = kills;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iDeaths",
parser_state,
|deaths| {
if deaths > player_summary.deaths {
player_summary.deaths = deaths;
}
},
);
// ignore m_iSuicides
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iDominations",
parser_state,
|dominations| {
if dominations > player_summary.dominations {
player_summary.dominations = dominations;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iRevenge",
parser_state,
|revenges| {
if revenges > player_summary.revenges {
player_summary.revenges = revenges;
}
},
);
// ignore m_iBuildingsBuilt
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iBuildingsDestroyed",
parser_state,
|buildings_destroyed| {
if buildings_destroyed > player_summary.buildings_destroyed {
player_summary.buildings_destroyed = buildings_destroyed;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iHeadshots",
parser_state,
|headshots| {
if headshots > player_summary.headshots {
player_summary.headshots = headshots;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iBackstabs",
parser_state,
|backstabs| {
if backstabs > player_summary.backstabs {
player_summary.backstabs = backstabs;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iHealPoints",
parser_state,
|healing| {
if healing > player_summary.healing {
player_summary.healing = healing;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iInvulns",
parser_state,
|ubercharges| {
if ubercharges > player_summary.ubercharges {
player_summary.ubercharges = ubercharges;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iTeleports",
parser_state,
|teleports| {
if teleports > player_summary.teleports {
player_summary.teleports = teleports;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iDamageDone",
parser_state,
|damage_dealt| {
if damage_dealt > player_summary.damage_dealt {
player_summary.damage_dealt = damage_dealt;
}
},
);
// ignore m_iCrits
// ignore m_iResupplyPoints
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iKillAssists",
parser_state,
|assists| {
if assists > player_summary.assists {
player_summary.assists = assists;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iBonusPoints",
parser_state,
|bonus_points| {
if bonus_points > player_summary.bonus_points {
player_summary.bonus_points = bonus_points;
}
},
);
parse_integer_prop(
packet,
"DT_TFPlayerScoringDataExclusive",
"m_iPoints",
parser_state,
|points| {
if points > player_summary.points {
player_summary.points = points;
}
},
);
}
}
"CTFPlayerResource" => {
// Player summaries - including entity IDs!
// look for props like m_iUserID.<entity_id> = <user_id>
// for example, `m_iUserID.024 = 2523` means entity 24 is user 2523
for i in 0..33 {
// 0 to 32, inclusive (1..33 might also work, not sure if there's a user 0 or not). Not exhaustive and doesn't work for servers with > 32 players
if let Some(SendProp {
value: SendPropValue::Integer(x),
..
}) = packet.get_prop_by_name(
"m_iUserID",
format!("{:0>3}", i).as_str(),
parser_state,
) {
let entity_id = EntityId::from(i as u32);
let user_id = UserId::from(x as u32);
self.user_id_map.insert(entity_id, user_id);
}
}
}
_other => {
// Don't care
}
}
}
}
fn parse_user_info(
&mut self,
index: usize,
text: Option<&str>,
data: Option<Stream>,
) -> ReadResult<()> {
if let Some(user_info) =
crate::demo::data::UserInfo::parse_from_string_table(index as u16, text, data)?
{
self.state
.users
.entry(user_info.player_info.user_id)
.and_modify(|info| {
info.entity_id = user_info.entity_id;
})
.or_insert_with(|| user_info.into());
}
Ok(())
}
}