tetra

Struct Context

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pub struct Context { /* private fields */ }
Expand description

A struct containing all of the ‘global’ state within the framework.

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impl Context

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pub fn run<S, F, E>(&mut self, init: F) -> Result<(), E>
where S: State<E>, F: FnOnce(&mut Context) -> Result<S, E>, E: From<TetraError>,

Runs the game.

The init parameter takes a function or closure that creates a State implementation. A common pattern is to use method references to pass in your state’s constructor directly - see the example below for how this works.

The error type returned by your init closure currently must match the error type returned by your State methods. This limitation may be lifted in the future.

§Errors

If the State returns an error from update, draw or event, the game will stop running and this method will return the error.

§Examples
use tetra::{Context, ContextBuilder, State};

struct GameState;

impl GameState {
    fn new(ctx: &mut Context) -> tetra::Result<GameState> {
        Ok(GameState)
    }
}

impl State for GameState { }

fn main() -> tetra::Result {
    // Because GameState::new takes `&mut Context` and returns a `State` implementation
    // wrapped in a `Result`, you can use it without a closure wrapper:
    ContextBuilder::new("Hello, world!", 1280, 720)
        .build()?
        .run(GameState::new)
}

Auto Trait Implementations§

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impl Freeze for Context

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impl !RefUnwindSafe for Context

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impl !Send for Context

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impl !Sync for Context

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impl Unpin for Context

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impl !UnwindSafe for Context

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,