pub enum TapEvent {
SystemStateChanged(SystemStateChangedData),
AuthorizeFinished(AuthorizeFinishedData),
GamePlayableStatusChanged(GamePlayableStatusChangedData),
DlcPlayableStatusChanged(DlcPlayableStatusChangedData),
CloudSaveList(CloudSaveListData),
CloudSaveCreate(CloudSaveCreateData),
CloudSaveUpdate(CloudSaveCreateData),
CloudSaveDelete(CloudSaveDeleteData),
CloudSaveGetData(CloudSaveGetFileData),
CloudSaveGetCover(CloudSaveGetFileData),
Unknown {
event_id: u32,
},
}Expand description
Events that can be received from the SDK
Variants§
SystemStateChanged(SystemStateChangedData)
System state changed
AuthorizeFinished(AuthorizeFinishedData)
Authorization finished
GamePlayableStatusChanged(GamePlayableStatusChangedData)
Game playable status changed
DlcPlayableStatusChanged(DlcPlayableStatusChangedData)
DLC playable status changed
CloudSaveList(CloudSaveListData)
Cloud save list response
CloudSaveCreate(CloudSaveCreateData)
Cloud save create response
CloudSaveUpdate(CloudSaveCreateData)
Cloud save update response
CloudSaveDelete(CloudSaveDeleteData)
Cloud save delete response
CloudSaveGetData(CloudSaveGetFileData)
Cloud save get data response
CloudSaveGetCover(CloudSaveGetFileData)
Cloud save get cover response
Unknown
Unknown event
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TapEvent
impl RefUnwindSafe for TapEvent
impl Send for TapEvent
impl Sync for TapEvent
impl Unpin for TapEvent
impl UnwindSafe for TapEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more