pub struct GamePlayableStatusChangedData {
pub is_playable: bool,
}Expand description
Game playable status changed event data
Fields§
§is_playable: boolTrait Implementations§
Source§impl Clone for GamePlayableStatusChangedData
impl Clone for GamePlayableStatusChangedData
Source§fn clone(&self) -> GamePlayableStatusChangedData
fn clone(&self) -> GamePlayableStatusChangedData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GamePlayableStatusChangedData
impl RefUnwindSafe for GamePlayableStatusChangedData
impl Send for GamePlayableStatusChangedData
impl Sync for GamePlayableStatusChangedData
impl Unpin for GamePlayableStatusChangedData
impl UnwindSafe for GamePlayableStatusChangedData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more