pub struct SpriteMaterial {
pub bind_group: BindGroup,
pub render_pipeline: RenderPipelineRef,
pub texture_size: UVec2,
}Fields§
§bind_group: BindGroup§render_pipeline: RenderPipelineRef§texture_size: UVec2Trait Implementations§
Source§impl Debug for SpriteMaterial
impl Debug for SpriteMaterial
Source§impl PartialEq for SpriteMaterial
impl PartialEq for SpriteMaterial
impl Eq for SpriteMaterial
impl StructuralPartialEq for SpriteMaterial
Auto Trait Implementations§
impl Freeze for SpriteMaterial
impl !RefUnwindSafe for SpriteMaterial
impl !Send for SpriteMaterial
impl !Sync for SpriteMaterial
impl Unpin for SpriteMaterial
impl !UnwindSafe for SpriteMaterial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more