pub struct SpriteMaterial {
pub bind_group: BindGroup,
pub render_pipeline: RenderPipelineRef,
pub texture_size: UVec2,
}
Fields§
§bind_group: BindGroup
§render_pipeline: RenderPipelineRef
§texture_size: UVec2
Trait Implementations§
Source§impl Debug for SpriteMaterial
impl Debug for SpriteMaterial
Source§impl PartialEq for SpriteMaterial
impl PartialEq for SpriteMaterial
impl Eq for SpriteMaterial
impl StructuralPartialEq for SpriteMaterial
Auto Trait Implementations§
impl Freeze for SpriteMaterial
impl !RefUnwindSafe for SpriteMaterial
impl !Send for SpriteMaterial
impl !Sync for SpriteMaterial
impl Unpin for SpriteMaterial
impl !UnwindSafe for SpriteMaterial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more