pub struct PlayerFrameState {
pub players: Vec<PlayerSample>,
}Fields§
§players: Vec<PlayerSample>Trait Implementations§
Source§impl Clone for PlayerFrameState
impl Clone for PlayerFrameState
Source§fn clone(&self) -> PlayerFrameState
fn clone(&self) -> PlayerFrameState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerFrameState
impl Debug for PlayerFrameState
Source§impl Default for PlayerFrameState
impl Default for PlayerFrameState
Source§fn default() -> PlayerFrameState
fn default() -> PlayerFrameState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PlayerFrameState
impl RefUnwindSafe for PlayerFrameState
impl Send for PlayerFrameState
impl Sync for PlayerFrameState
impl Unpin for PlayerFrameState
impl UnsafeUnpin for PlayerFrameState
impl UnwindSafe for PlayerFrameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more