pub struct PlayerFrameState {
pub players: Vec<PlayerSample>,
}Expand description
Per-frame per-player state (position, velocity, boost, inputs).
Fields§
§players: Vec<PlayerSample>Implementations§
Trait Implementations§
Source§impl Clone for PlayerFrameState
impl Clone for PlayerFrameState
Source§impl Debug for PlayerFrameState
impl Debug for PlayerFrameState
Auto Trait Implementations§
impl Freeze for PlayerFrameState
impl RefUnwindSafe for PlayerFrameState
impl Send for PlayerFrameState
impl Sync for PlayerFrameState
impl Unpin for PlayerFrameState
impl UnsafeUnpin for PlayerFrameState
impl UnwindSafe for PlayerFrameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more