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FrameInput

Struct FrameInput 

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pub struct FrameInput { /* private fields */ }

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impl FrameInput

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pub fn timeline( processor: &ReplayProcessor<'_>, frame_number: usize, current_time: f32, dt: f32, ) -> Self

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pub fn aggregate( processor: &ReplayProcessor<'_>, frame_number: usize, current_time: f32, dt: f32, last_demolish_count: usize, last_boost_pad_event_count: usize, last_touch_event_count: usize, last_player_stat_event_count: usize, last_goal_event_count: usize, ) -> Self

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pub fn frame_info(&self) -> FrameInfo

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pub fn gameplay_state(&self) -> GameplayState

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pub fn ball_frame_state(&self) -> BallFrameState

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pub fn player_frame_state(&self) -> PlayerFrameState

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pub fn frame_events_state(&self) -> FrameEventsState

Trait Implementations§

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impl Clone for FrameInput

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fn clone(&self) -> FrameInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FrameInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for FrameInput

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.