Struct subtr_actor::actor_state::ActorState
source · pub struct ActorState {
pub attributes: HashMap<ObjectId, (Attribute, usize)>,
pub derived_attributes: HashMap<String, (Attribute, usize)>,
pub object_id: ObjectId,
pub name_id: Option<i32>,
}
Expand description
A struct representing the state of an actor.
This includes both attributes and derived attributes, along with the associated object id and name id.
Fields§
§attributes: HashMap<ObjectId, (Attribute, usize)>
A map of the actor’s attributes with their corresponding object ids and frame indices.
derived_attributes: HashMap<String, (Attribute, usize)>
A map of the actor’s derived attributes with their corresponding object ids and frame indices.
object_id: ObjectId
The object id associated with the actor.
name_id: Option<i32>
Optional name id associated with the actor.
Trait Implementations§
source§impl Clone for ActorState
impl Clone for ActorState
source§fn clone(&self) -> ActorState
fn clone(&self) -> ActorState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ActorState
impl Debug for ActorState
source§impl PartialEq<ActorState> for ActorState
impl PartialEq<ActorState> for ActorState
source§fn eq(&self, other: &ActorState) -> bool
fn eq(&self, other: &ActorState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for ActorState
Auto Trait Implementations§
impl RefUnwindSafe for ActorState
impl Send for ActorState
impl Sync for ActorState
impl Unpin for ActorState
impl UnwindSafe for ActorState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more