pub struct ActorState {
pub attributes: HashMap<ObjectId, (Attribute, usize)>,
pub derived_attributes: HashMap<String, (Attribute, usize)>,
pub object_id: ObjectId,
pub name_id: Option<i32>,
}Expand description
A struct representing the state of an actor.
This includes both attributes and derived attributes, along with the associated object id and name id.
Fields§
§attributes: HashMap<ObjectId, (Attribute, usize)>A map of the actor’s attributes with their corresponding object ids and frame indices.
derived_attributes: HashMap<String, (Attribute, usize)>A map of the actor’s derived attributes with their corresponding object ids and frame indices.
object_id: ObjectIdThe object id associated with the actor.
name_id: Option<i32>Optional name id associated with the actor.
Trait Implementations§
Source§impl Clone for ActorState
impl Clone for ActorState
Source§fn clone(&self) -> ActorState
fn clone(&self) -> ActorState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ActorState
impl Debug for ActorState
Source§impl PartialEq for ActorState
impl PartialEq for ActorState
impl StructuralPartialEq for ActorState
Auto Trait Implementations§
impl Freeze for ActorState
impl RefUnwindSafe for ActorState
impl Send for ActorState
impl Sync for ActorState
impl Unpin for ActorState
impl UnwindSafe for ActorState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more