pub struct PowerslideCalculator { /* private fields */ }Expand description
Detects powerslide usage from player frame state.
Implementations§
Source§impl PowerslideCalculator
impl PowerslideCalculator
pub fn new() -> Self
pub fn events(&self) -> &[PowerslideEvent]
pub fn new_events(&self) -> &[PowerslideEvent]
pub fn update( &mut self, frame: &FrameInfo, players: &PlayerFrameState, _live_play_state: &LivePlayState, ) -> SubtrActorResult<()>
Trait Implementations§
Source§impl Clone for PowerslideCalculator
impl Clone for PowerslideCalculator
Source§impl Debug for PowerslideCalculator
impl Debug for PowerslideCalculator
Auto Trait Implementations§
impl Freeze for PowerslideCalculator
impl RefUnwindSafe for PowerslideCalculator
impl Send for PowerslideCalculator
impl Sync for PowerslideCalculator
impl Unpin for PowerslideCalculator
impl UnsafeUnpin for PowerslideCalculator
impl UnwindSafe for PowerslideCalculator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more