pub struct FlipIntoBallGoalNode { /* private fields */ }Implementations§
Trait Implementations§
Source§impl AnalysisNode for FlipIntoBallGoalNode
impl AnalysisNode for FlipIntoBallGoalNode
type State = FlipIntoBallGoalCalculator
fn name(&self) -> &'static str
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn state(&self) -> &Self::State
fn on_replay_meta(&mut self, _meta: &ReplayMeta) -> SubtrActorResult<()>
fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
Auto Trait Implementations§
impl Freeze for FlipIntoBallGoalNode
impl RefUnwindSafe for FlipIntoBallGoalNode
impl Send for FlipIntoBallGoalNode
impl Sync for FlipIntoBallGoalNode
impl Unpin for FlipIntoBallGoalNode
impl UnsafeUnpin for FlipIntoBallGoalNode
impl UnwindSafe for FlipIntoBallGoalNode
Blanket Implementations§
Source§impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
fn name(&self) -> &'static str
fn provides_state_type_id(&self) -> TypeId
fn provides_state_type_name(&self) -> &'static str
fn on_replay_meta(&mut self, meta: &ReplayMeta) -> Result<(), SubtrActorError>
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn finish( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn state_any(&self) -> &(dyn Any + 'static)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more