pub struct PlayerStatEvent {
pub time: f32,
pub frame: usize,
pub player: PlayerId,
pub is_team_0: bool,
pub kind: PlayerStatEventKind,
}Fields§
§time: f32§frame: usize§player: PlayerId§is_team_0: bool§kind: PlayerStatEventKindTrait Implementations§
Source§impl Clone for PlayerStatEvent
impl Clone for PlayerStatEvent
Source§fn clone(&self) -> PlayerStatEvent
fn clone(&self) -> PlayerStatEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerStatEvent
impl Debug for PlayerStatEvent
Source§impl PartialEq for PlayerStatEvent
impl PartialEq for PlayerStatEvent
Source§impl Serialize for PlayerStatEvent
impl Serialize for PlayerStatEvent
impl StructuralPartialEq for PlayerStatEvent
Auto Trait Implementations§
impl Freeze for PlayerStatEvent
impl RefUnwindSafe for PlayerStatEvent
impl Send for PlayerStatEvent
impl Sync for PlayerStatEvent
impl Unpin for PlayerStatEvent
impl UnsafeUnpin for PlayerStatEvent
impl UnwindSafe for PlayerStatEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more