pub enum PlayerStatEventKind {
Shot,
Save,
Assist,
}Variants§
Trait Implementations§
Source§impl Clone for PlayerStatEventKind
impl Clone for PlayerStatEventKind
Source§fn clone(&self) -> PlayerStatEventKind
fn clone(&self) -> PlayerStatEventKind
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerStatEventKind
impl Debug for PlayerStatEventKind
Source§impl Hash for PlayerStatEventKind
impl Hash for PlayerStatEventKind
Source§impl PartialEq for PlayerStatEventKind
impl PartialEq for PlayerStatEventKind
Source§impl Serialize for PlayerStatEventKind
impl Serialize for PlayerStatEventKind
impl Copy for PlayerStatEventKind
impl Eq for PlayerStatEventKind
impl StructuralPartialEq for PlayerStatEventKind
Auto Trait Implementations§
impl Freeze for PlayerStatEventKind
impl RefUnwindSafe for PlayerStatEventKind
impl Send for PlayerStatEventKind
impl Sync for PlayerStatEventKind
impl Unpin for PlayerStatEventKind
impl UnsafeUnpin for PlayerStatEventKind
impl UnwindSafe for PlayerStatEventKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more