pub struct TInputManagerServiceProcessFunctions;Implementations§
Source§impl TInputManagerServiceProcessFunctions
impl TInputManagerServiceProcessFunctions
pub fn process_get_connected_gamepads<H: InputManagerServiceSyncHandler>( handler: &H, incoming_sequence_number: i32, i_prot: &mut dyn TInputProtocol, o_prot: &mut dyn TOutputProtocol, ) -> Result<()>
pub fn process_set_gamepad_vibration<H: InputManagerServiceSyncHandler>( handler: &H, incoming_sequence_number: i32, i_prot: &mut dyn TInputProtocol, o_prot: &mut dyn TOutputProtocol, ) -> Result<()>
pub fn process_set_gamepad_light<H: InputManagerServiceSyncHandler>( handler: &H, incoming_sequence_number: i32, i_prot: &mut dyn TInputProtocol, o_prot: &mut dyn TOutputProtocol, ) -> Result<()>
pub fn process_set_ruyi_controller_status<H: InputManagerServiceSyncHandler>( handler: &H, incoming_sequence_number: i32, i_prot: &mut dyn TInputProtocol, o_prot: &mut dyn TOutputProtocol, ) -> Result<()>
Auto Trait Implementations§
impl Freeze for TInputManagerServiceProcessFunctions
impl RefUnwindSafe for TInputManagerServiceProcessFunctions
impl Send for TInputManagerServiceProcessFunctions
impl Sync for TInputManagerServiceProcessFunctions
impl Unpin for TInputManagerServiceProcessFunctions
impl UnwindSafe for TInputManagerServiceProcessFunctions
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more