pub struct MapRegion {
pub province: Province,
pub sc: bool,
pub owner: Option<Power>,
pub home_power: Option<Power>,
pub unit: Option<Unit>,
pub fleet_borders: Vec<Province>,
pub army_borders: Vec<Province>,
}
Fields§
§province: Province
§sc: bool
§owner: Option<Power>
§home_power: Option<Power>
§unit: Option<Unit>
§fleet_borders: Vec<Province>
§army_borders: Vec<Province>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MapRegion
impl RefUnwindSafe for MapRegion
impl Send for MapRegion
impl Sync for MapRegion
impl Unpin for MapRegion
impl UnwindSafe for MapRegion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more