pub enum Asset {
None,
Mesh(Mesh),
Tex(Tex),
Shader(Shader),
Material(Material),
Model(Model),
Font(Font),
Sprite(Sprite),
Sound(Sound),
Solid(*mut c_void),
Anchor(Anchor),
RenderList(RenderList),
}
Expand description
Variants§
None
Mesh(Mesh)
Tex(Tex)
Shader(Shader)
Material(Material)
Model(Model)
Font(Font)
Sprite(Sprite)
Sound(Sound)
Solid(*mut c_void)
Anchor(Anchor)
RenderList(RenderList)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Asset
impl RefUnwindSafe for Asset
impl !Send for Asset
impl !Sync for Asset
impl Unpin for Asset
impl UnwindSafe for Asset
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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generate &Any
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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