MaterialBuffer

Struct MaterialBuffer 

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pub struct MaterialBuffer<T> { /* private fields */ }
Expand description

This is a chunk of memory that will get bound to all shaders at a particular register slot. StereoKit uses this to provide engine values to the shader, and you can also use this to drive graphical shader systems of your own!

For example, if your application has a custom lighting system, fog, wind, or some other system that multiple shaders might need to refer to, this is the perfect tool to use.

The type ‘T’ for this buffer must be a struct that uses the #[repr(C)] attribute for proper copying. It should also match the layout of your equivalent cbuffer in the shader file. Note that shaders often have specific byte alignment requirements! https://stereokit.net/Pages/StereoKit/MaterialBuffer.html

§Examples

use stereokit_rust::material::MaterialBuffer;

// This struct must mirror the layout of the cbuffer in your shader.
// #[repr(C)] ensures a predictable memory layout.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default)]
struct Globals {
    time: f32,
    wind: [f32; 3], // Example of packing a vec3
    // Alignment padding if your shader expects 16-byte alignment for next values.
}

// Create the GPU buffer once.
let buffer = MaterialBuffer::<Globals>::new();

// Update data you want the shader(s) to read.
let mut globals = Globals { time: 1.234, wind: [0.1, 0.2, 0.3], ..Default::default() };

// Upload to GPU so every shader using this global slot can access it.
buffer.set(&mut globals as *mut _);

// In your shader, declare a matching cbuffer bound to the slot you
// bind this MaterialBuffer to (see Renderer::set_global_buffer in StereoKit).

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impl<T> MaterialBuffer<T>

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pub fn new() -> MaterialBuffer<T>

Create a new global MaterialBuffer that can be bound to a register slot id via Renderer.SetGlobalBuffer. All shaders will have access to the data provided via this instance’s Set. https://stereokit.net/Pages/StereoKit/MaterialBuffer/MaterialBuffer.html

see also material_buffer_create

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pub fn set(&self, in_data: *mut T)

This will upload your data to the GPU for shaders to use. https://stereokit.net/Pages/StereoKit/MaterialBuffer/Set.html

see also material_buffer_set_data

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impl<T> AsRef<MaterialBuffer<T>> for MaterialBuffer<T>

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fn as_ref(&self) -> &MaterialBuffer<T>

Converts this type into a shared reference of the (usually inferred) input type.
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impl<T> Default for MaterialBuffer<T>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T> Drop for MaterialBuffer<T>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<T> Freeze for MaterialBuffer<T>

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impl<T> RefUnwindSafe for MaterialBuffer<T>
where T: RefUnwindSafe,

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impl<T> !Send for MaterialBuffer<T>

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impl<T> !Sync for MaterialBuffer<T>

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impl<T> Unpin for MaterialBuffer<T>
where T: Unpin,

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impl<T> UnwindSafe for MaterialBuffer<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more