pub struct BackendOpenGLWGL;
Expand description
When using OpenGL with the WGL loader for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is Windows only, and requires gloabally defining SKG_FORCE_OPENGL when building the core StereoKitC library. https://stereokit.net/Pages/StereoKit/Backend.OpenGL_WGL.html
§Examples
use stereokit_rust::system::BackendOpenGLWGL;
let hdc = BackendOpenGLWGL::hdc();
let hglrc = BackendOpenGLWGL::hglrc();
// These are results for a non OpenGLWGL environment:
assert_eq!(hdc, std::ptr::null_mut());
assert_eq!(hglrc, std::ptr::null_mut());
Implementations§
Source§impl BackendOpenGLWGL
impl BackendOpenGLWGL
Sourcepub fn hdc() -> *mut c_void
pub fn hdc() -> *mut c_void
This is the Handle to Device Context HDC StereoKit uses with wglMakeCurrent. https://stereokit.net/Pages/StereoKit/Backend.OpenGL_WGL/HDC.html
see also backend_opengl_wgl_get_hdc
Sourcepub fn hglrc() -> *mut c_void
pub fn hglrc() -> *mut c_void
This is the Handle to an OpenGL Rendering Context HGLRC StereoKit uses with wglMakeCurrent. https://stereokit.net/Pages/StereoKit/Backend.OpenGL_WGL/HGLRC.html
see also backend_opengl_wgl_get_hglrc
Auto Trait Implementations§
impl Freeze for BackendOpenGLWGL
impl RefUnwindSafe for BackendOpenGLWGL
impl Send for BackendOpenGLWGL
impl Sync for BackendOpenGLWGL
impl Unpin for BackendOpenGLWGL
impl UnwindSafe for BackendOpenGLWGL
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more